
Below I will list a few easy to miss important details about specific maps which may aid a player before going on to the least linear map, Noctis Labyrinth.įorgotten Center(Bandit Mission) It doesn't matter if you fail to shut the doors, it just means MetaStreum creatures will continue to spawn there.

From the New Eden entry you should have an idea how the missions flow, there are also side missions hidden in many areas, including New Eden which I will leave with another contributor. I'm not going to baby hold your hand, through all these missions as they are very linear. If you take too long a few federal cops will bust in but they should be easy pickings. If you can't find it in any, reload as it sometimes doesn't spawn. The case should be in one of the apartments. Deliver the cyber brain, talk to the barman, go to the apartment. Once you get to the Store objective it doesn't matter if you kill the members in the meeting your mentor will still berate you for making waves and being slow. Make sure to shoot the pipe when you get the marker for it, it can spawn an EYE squad that you can advance behind if you really like to take things slow. You'll now be in a new area with your mentor. I recommend murdering, hacking is generally not very useful and talking is entirely dependent on your ability to navigate the weird ass translation. Choose an approach that best fits your play style(Hacking, talking, murdering). You can't not be spotted(even cloaked) but it doesn't seem to affect anything. You'll start on the beach, talk to the NPC. Once you've chosen this talk to any NPCs you haven't then set off for your first mission. MAKE SURE YOU BUY THE CLOAK IF YOU CAN and preferably Eye vision as well. You need to choose now which you'll build towards because even on the highest difficulty(which btw gives the most brouzoufs and xp) you won't get enough points to unlock everything on the minimum 3.25 playthroughs. You will notice that everything has a skill requirement. These are the Cyber-ware dealer, the Psi skill dealer and the weapon dealer respectively. This is where the real decisions come in the early game, you will be given objectives to talk to people, do it but hold off on setting off once you are told to get ready for your next mission. Continue on, you will come to a door you need to hack and an NPC to talk to, congratulations you're done Generally it's recommended to fight the cops as there is no benefit to going through the vent. Note the vent is really(REALLY) long and there's no benefit to carrying weapons or armor through it so make sure to strip down and get ready to hold W. You need to make a choice here, gear up(choose whatever looks best to you, Snipers and medium armor tends to be the best combination for this map however.) and go out to meet the Federal police in combat or don't gear up and head through the vent in this area. They have some very plot critical information so make sure you talk to everyone.įollow the instructions you are given by Rimanah until you meet Dutch at the first Armory. There's a few relevant NPCs who hop around in here each time you come back. ALWAYS EXPLORE THE EYE TEMPLE BETWEEN MISSIONS.I highly recommend setting up shortcuts for your abilities in the options menu.The game is often very dark, that's what Eye vision is for.Polyclone is a useful starting ability don't ignore it.The AI can't see you from far away(depending on difficulty) but hiding in shadows does nothing to your detectability so you'll be seen immediately(think about it, everyone has cyberware to some extent) You must buy the cloak from the medical bay to be stealthy. Stealth in this game doesn't work how you're used to.You absolutely(ABSOLUTELY) need to get the medkit research as soon as possible, I cannot stress how essential to gameplay this is.Crouching regenerates your energy much faster, weird yes but it sort of almost makes sense if you stretch your mind a bit.Press V to do maintenance, this is only helpful if you break a leg or go crazy(you'll know).

Brouzoufs are money, you spend it on practically everything.
